Comments on: Cubiquity is now fully open source under the MIT license http://www.volumesoffun.com/cubiquity-is-now-fully-open-source-under-the-mit-license/ Voxel-based games and technology Tue, 11 Aug 2020 06:19:17 +0000 hourly 1 https://wordpress.org/?v=4.9.3 By: Voxeliens is now open source - Volumes Of Fun http://www.volumesoffun.com/cubiquity-is-now-fully-open-source-under-the-mit-license/#comment-220074 Mon, 02 Jan 2017 07:58:55 +0000 http://www.volumesoffun.com/?p=1926#comment-220074 […] Conference and have had it accepted for Steam Greenlight. However, as mentioned in several previous blog posts, time is no longer on our side and we are re-focusing our efforts on Cubiquity […]

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By: Ethan Ward http://www.volumesoffun.com/cubiquity-is-now-fully-open-source-under-the-mit-license/#comment-207945 Sat, 02 Jul 2016 04:08:21 +0000 http://www.volumesoffun.com/?p=1926#comment-207945 I am an Unreal user and am anxious to give this a try
Do you have an ETA for cubiquity 2
Say maybe by the end of 2016

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By: David Williams http://www.volumesoffun.com/cubiquity-is-now-fully-open-source-under-the-mit-license/#comment-207916 Fri, 01 Jul 2016 22:24:43 +0000 http://www.volumesoffun.com/?p=1926#comment-207916 If you are using Unity 4 you can use the latest version in the asset store, which should also match the master branch in Bitbucket. The development branch in Bitbucket has indeed dropped Unity 4 support but it has not added any features, so you are not missing anything by using Unity 4 and the master branch or asset store.

Version 1 of Cubiquity is now basically discontinued and it is not exactly clear what form Cubiquity 2 will take, nor whether it will focus on Unity or Unreal. It will be a complete rewrite though, and I doubt if there will be anything usable in less than a year.

Cubiquity v1 may be removed from the asset store eventually but there is no hurry here, and it will stay on Bitbucket (including the master branch with Unity 4 support).

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By: Tom Acunzo http://www.volumesoffun.com/cubiquity-is-now-fully-open-source-under-the-mit-license/#comment-207454 Mon, 27 Jun 2016 22:01:54 +0000 http://www.volumesoffun.com/?p=1926#comment-207454 Note my posts are relevant towards bitbucket / github… You are removing Cubiquity v1 from the asset store eventually?

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By: Tom Acunzo http://www.volumesoffun.com/cubiquity-is-now-fully-open-source-under-the-mit-license/#comment-207452 Mon, 27 Jun 2016 21:54:36 +0000 http://www.volumesoffun.com/?p=1926#comment-207452 Wouldn’t it be better to drop Unity 4 in v2? The current version works well for Unity 4 Pro as far as I’ve tested the included examples (Mac).

I totally understand that Unity 5 Free has less limitations than Unity 4 Free but this totally changes if you are a Unity 4 Pro user such as myself, the number of draw calls rise up switching to Unity 5 Free (Mac).

I’m not trying to sell you on Unity 4 going forward but a simple change would maintain all that effort that lead up to Cubiquity v1’s final release.

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By: David Williams http://www.volumesoffun.com/cubiquity-is-now-fully-open-source-under-the-mit-license/#comment-207266 Sun, 26 Jun 2016 07:43:59 +0000 http://www.volumesoffun.com/?p=1926#comment-207266 > Does this mean the libCubiquity source was provided for Unity3D then? David thank you for creating and sharing this wonderful project.

Yes, it is here (though the code is a bit messy…): https://bitbucket.org/volumesoffun/cubiquity

> Note the last Unity 4 build was updated to 4.7.2. This breaks a couple of minor areas in Cubiquity for Unity3D…

Huh, yes, that wasn’t very forward-thinking! Actually I think you can just use ‘UNITY_4’? I’m not going to do a new asset store release for this as it is quite some work, and actually the development branch no longer supports Unity 4 anyway so there’s no point committing the change there (I’ve simply removed that piece of code now).

https://bitbucket.org/volumesoffun/cubiquity-for-unity3d/commits/c5b3f7c792e40357b95d3084bfcd17508a7e01a5

So you will just have to keep the change locally, but thanks anyway for pointing it out.

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By: Tom Acunzo http://www.volumesoffun.com/cubiquity-is-now-fully-open-source-under-the-mit-license/#comment-207107 Fri, 24 Jun 2016 23:00:44 +0000 http://www.volumesoffun.com/?p=1926#comment-207107 Does this mean the libCubiquity source was provided for Unity3D then? David thank you for creating and sharing this wonderful project.

Note the last Unity 4 build was updated to 4.7.2. This breaks a couple of minor areas in Cubiquity for Unity3D. I understand that development isn’t active however I believe there will not be a UNITY_4_8 going forward…

#if (UNITY_4_3 || UNITY_4_5 || UNITY_4_6)
needs to be
#if (UNITY_4_3 || UNITY_4_5 || UNITY_4_6 || UNITY_4_7)
in VolumeRenderer.cs and OctreeNode.cs

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