Comments on: Introducing: Cubiquity http://www.volumesoffun.com/introducing-cubiquity/ Voxel-based games and technology Tue, 11 Aug 2020 06:19:17 +0000 hourly 1 https://wordpress.org/?v=4.9.3 By: John Master Lee http://www.volumesoffun.com/introducing-cubiquity/#comment-33696 Sun, 30 Jun 2013 08:16:31 +0000 http://www.volumesoffun.com/?p=1212#comment-33696 Hey there VOF!

If you are able to make a plugin that connects PolyVox to Unity, then I’d love to consider your voxel tech for our next game, which we’re prototyping now. If you need a dev to test how things are holding for you, let me know!

]]>
By: David Williams http://www.volumesoffun.com/introducing-cubiquity/#comment-28797 Wed, 10 Apr 2013 09:10:29 +0000 http://www.volumesoffun.com/?p=1212#comment-28797 Hi Kris, I sent you an email. Let me know if you didn’t get it.

David

]]>
By: Kristafer Vale http://www.volumesoffun.com/introducing-cubiquity/#comment-28747 Tue, 09 Apr 2013 21:20:48 +0000 http://www.volumesoffun.com/?p=1212#comment-28747 Hi David, we’re in the middle of developing a similar cubic/smooth voxel terrain generator for our game Yogventures, and we’d be very interested in possibly helping fund get this project off the ground, and obviously license it when Unity Integration is complete. If it can perform as well as polyvox and provide a procedural terrain generated out of voxels it’s a subject that obviously is near and dear to our hearts as well. We’d be happy to help test and develop anything that could help speed the process as well. I’d love to chat with you about this if you have time. If you could contact me at the above email that would be great! ~Kris

]]>
By: kalwalt http://www.volumesoffun.com/introducing-cubiquity/#comment-27260 Wed, 27 Mar 2013 21:16:27 +0000 http://www.volumesoffun.com/?p=1212#comment-27260 David running from a console give me no output and any error too… i think i have to wait for a next release!
Anyway good luck for the project!

]]>
By: David Williams http://www.volumesoffun.com/introducing-cubiquity/#comment-26991 Mon, 25 Mar 2013 09:39:30 +0000 http://www.volumesoffun.com/?p=1212#comment-26991 Actually at least one other person has reported the same issue. I don’t know what is wrong in this case, and I haven’t get any kind of logging system in place to diagnose it. Unless anything is printed if you run it from the command line? Anyway there’s not much I can do for now, but I’ll be sure to add a logging system for the next version.

]]>
By: kalwalt http://www.volumesoffun.com/introducing-cubiquity/#comment-26943 Sun, 24 Mar 2013 21:17:39 +0000 http://www.volumesoffun.com/?p=1212#comment-26943 Hi David, I want to try your Cubiquty application example, but i can’t get it working. When i launch the app nothing happens , no errors displayed or other info. I m trying to run it on a Windows 7 64bit machine.
Thank you for the attention.
Walter

]]>
By: David Williams http://www.volumesoffun.com/introducing-cubiquity/#comment-23812 Wed, 27 Feb 2013 20:21:10 +0000 http://www.volumesoffun.com/?p=1212#comment-23812 Sounds great, we’re certainly keen to get some early feedback from users. I can’t get it to you by yesterday but I’ll drop you an email with some more details of our plan 😉

]]>
By: Tethys Interactive http://www.volumesoffun.com/introducing-cubiquity/#comment-23802 Wed, 27 Feb 2013 18:17:45 +0000 http://www.volumesoffun.com/?p=1212#comment-23802 Greetings David,

We would be interested in helping with the testing of the Unity plugin as it is being developed David. We have been waiting for something to come down the pipe that is reasonably priced and works well (for Unity). We would be glad to donate to the cause in exchange for early access to the Unity build as it comes along as well, and in turn perhaps can help by providing feedback on the system. Let me know if there is anything we can do to help facilitate this or run it through the ringer – we need this plugin yesterday! 🙂

]]>
By: David Williams http://www.volumesoffun.com/introducing-cubiquity/#comment-21048 Sat, 09 Feb 2013 22:07:02 +0000 http://www.volumesoffun.com/?p=1212#comment-21048 We really haven’t decided on the price yet as there are too many factors for us to say at the moment. Initially I think we will only sell the Unity3D version, and there is some chance it will only be for Unity Pro (I can’t really say for sure until we try this). We’re probably looking at a timescale of about six months before we release. Integration with other engines may come later.

At this point in time we wouldn’t expect any potential users to commit to us, we’re really just trying to give an early notice of what we are up to and to determine if there is any interest. We haven’t even decided the final feature set yet. But we’ll try to post regular updates on where we are heading so stay tuned.

]]>
By: Ihor http://www.volumesoffun.com/introducing-cubiquity/#comment-21015 Sat, 09 Feb 2013 18:39:47 +0000 http://www.volumesoffun.com/?p=1212#comment-21015 What price will be? Should I wait or continue develop my own engine?

]]>