#include "RaycastIntersectionFinder.h" RaycastIntersectionFinder::RaycastIntersectionFinder(void):bFoundIntersection(false) { v3dLastPosition.setX(0); v3dLastPosition.setY(0); v3dLastPosition.setZ(0); } RaycastIntersectionFinder::~RaycastIntersectionFinder(void) { }