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Topics |
Author |
Replies |
Views |
Last post |
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[Solved] surfaceExtractors and pointer
|
zprg |
2 |
3378 |
Fri May 10, 2013 4:23 pm
zprg
|
 |
New raycast funtion in upcoming PolyVox release
|
milliams |
3 |
3873 |
Tue May 07, 2013 5:49 pm
David Williams
|
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strategy of loading endless world(like minecraft)
|
crashtua |
1 |
3077 |
Mon May 06, 2013 6:53 pm
milliams
|
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Change size of cube in CubicSurfaceExtractor
|
crashtua |
2 |
3241 |
Mon May 06, 2013 6:30 pm
crashtua
|
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Any suggestions for best UV mapping methods?
|
Clonkex |
1 |
2998 |
Sat Apr 27, 2013 9:09 pm
David Williams
|
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Can I reduce the large number of indices?
|
Clonkex |
9 |
5772 |
Fri Apr 26, 2013 12:17 pm
Clonkex
|
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Problem with getVertices()
|
Clonkex |
3 |
3697 |
Wed Apr 17, 2013 8:49 pm
David Williams
|
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Correct removal of volumes
|
Clonkex |
1 |
2843 |
Wed Apr 17, 2013 11:17 am
David Williams
|
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How does density actually work?
|
Clonkex |
8 |
5577 |
Wed Apr 17, 2013 7:54 am
Clonkex
|
 |
Declaring LargeVolume<uint8_t> inside a struct
|
Clonkex |
2 |
3298 |
Tue Apr 16, 2013 9:49 am
Clonkex
|
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Ogre World Coordinate to PolyVox Voxel Coordinate
|
holocronweaver |
4 |
4609 |
Tue Apr 16, 2013 5:42 am
Clonkex
|
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[SOLVED] Windows - VS C++ 2010 - .NET 4.0 Requirement
|
Clonkex |
7 |
6782 |
Tue Apr 16, 2013 5:39 am
Clonkex
|
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LargeVolume rather slow & wasting space?
[ Go to page: 1, 2, 3 ]
|
TheSHEEEP |
26 |
20025 |
Mon Apr 15, 2013 10:53 am
Clonkex
|
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Cubic voxels with normals - mesh generation optimization
|
komorra |
1 |
3873 |
Fri Apr 12, 2013 7:56 am
David Williams
|
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Problem with normals at edges of marching cubes mesh
|
deltaflux |
4 |
4171 |
Tue Mar 26, 2013 9:16 pm
deltaflux
|
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Where does the intersectionVoxel go in .21 version?
|
pumpkin_zch2u |
5 |
4393 |
Sun Mar 24, 2013 8:18 am
David Williams
|
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Dynamic Linking with MinGW and CMake
|
holocronweaver |
8 |
6187 |
Thu Mar 21, 2013 10:44 am
David Williams
|
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Rendering Issues
|
mathius777 |
4 |
3566 |
Sat Mar 16, 2013 8:41 am
David Williams
|
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Windows - problem building polyvox.
|
Neirdan |
3 |
4165 |
Mon Mar 04, 2013 3:40 pm
David Williams
|
 |
Per vertex ambient occlusion
[ Go to page: 1, 2 ]
|
Dynasty |
11 |
15264 |
Sat Feb 23, 2013 2:28 am
Dynasty
|
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Mesh semplification with normals
|
Illidan |
4 |
4977 |
Thu Feb 21, 2013 11:30 am
Illidan
|
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polyvox integration to irrlicht
[ Go to page: 1, 2, 3, 4, 5 ]
|
granyte |
43 |
36306 |
Tue Feb 19, 2013 9:46 am
David Williams
|
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Cracks in mesh when using CubicSurfaceExtractor
|
gsfare |
3 |
4541 |
Sat Feb 09, 2013 4:41 pm
David Williams
|
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Generating UV's for texture
|
AticAtac |
6 |
4841 |
Thu Jan 31, 2013 9:01 pm
David Williams
|
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PolyVox Unity3d port?
|
Darkhog |
5 |
4269 |
Tue Jan 22, 2013 12:44 pm
David Williams
|
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