beyzend wrote:
Well the version I grabbed off SVN has references to Map in PhysicalEntity.h/cpp.
Yep, that's a mistake. I didn't pick it up because it's wrapped in 'ENABLE_BULLET_PHYSICS' and I never build with this (the feature needs some work).
beyzend wrote:
I think I will work with PolyVox directly, thanks for the advice.
Yeah, that's probably best. It sounds like Thermite is too high level for what you are aiming at, and it still constantly changing anyway.
But do let me know if you have any questions...