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 Post subject: Re: OPENGL and Polyvox's scope/responsibility
PostPosted: Fri Mar 20, 2009 7:47 am 

Joined: Thu Feb 26, 2009 7:58 pm
Posts: 26
Now I also tried the new version of Thermite on my Desktop and it does also not work. there is some DLL missing or something similar. If you have another hint, I'd be very greatful

thanks
J.


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 Post subject: Re: OPENGL and Polyvox's scope/responsibility
PostPosted: Fri Mar 20, 2009 8:28 am 
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What version of the vc_redist did you install? I think there are seperate version for Visual Studio 2005 and 2008. I use VS 2005, and think you said you use 2008? Maybe you installed the 2008 redist, and need the 2005 one? Actually I think I have VS Service Pack 1 installed, though I may not have had it when I built the old Thermite. Ok, try installing these two:

http://www.microsoft.com/downloads/deta ... laylang=en
http://www.microsoft.com/downloads/deta ... laylang=en

Otherwise, do you have the same problem if you copy the version you built on your laptop, rather than the version I gave you?


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 Post subject: Re: OPENGL and Polyvox's scope/responsibility
PostPosted: Fri Mar 20, 2009 9:31 am 

Joined: Thu Feb 26, 2009 7:58 pm
Posts: 26
Currently there is the following status:

Laptop:
your special version worked
the old version (OgreWindow) worked
my compiles of the OpenGL Example (box) worked
After downloading the latest SVN of yesterday the example does compile but not run
Thermite runs without textures

Desktop
Installed the very latest NVIDIA driver
Installed GLUT32DLL
Installed vcredist_86.exe for vcc 2005 (your compiler)
Installed vcredest_x86.exe for vcc 2008 SP1 (my compiler)
None of the exe works (thermite, my compiles, the latest make of your svn on VCC 2008)

maybe this helps, maybe I need to reinstall windows :-(

Many thanks for your kind continous support
Kind regards
J.


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 Post subject: Re: OPENGL and Polyvox's scope/responsibility
PostPosted: Fri Mar 20, 2009 1:13 pm 
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joschka12 wrote:
...After downloading the latest SVN of yesterday the example does compile but not run

I accidently commited the line which makes it use vertex buffer objects. Update again, or just comment out '#define USE_OPENGL_VERTEX_BUFFERS_OBJECTS'

joschka12 wrote:
Desktop
Installed the very latest NVIDIA driver
Installed GLUT32DLL
Installed vcredist_86.exe for vcc 2005 (your compiler)
Installed vcredest_x86.exe for vcc 2008 SP1 (my compiler)
None of the exe works (thermite, my compiles, the latest make of your svn on VCC 2008)


I will try to produce another version, but it won't be for a few days as I am not around at the weekend...

joschka12 wrote:
maybe this helps, maybe I need to reinstall windows :-(


Before you do that, you could try installing VS2008? Then you could compile PolyVox from source like you do on the laptop. It's less effort than reinstalling windows (which might not help!).


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 Post subject: Re: OPENGL and Polyvox's scope/responsibility
PostPosted: Fri Mar 20, 2009 4:28 pm 

Joined: Thu Feb 26, 2009 7:58 pm
Posts: 26
David,

installing VS 2008 c++ Express edition did resolve the issue. Don't ask me why it did it :-)

Thank you very much
Kind regards
J.


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 Post subject: Re: OPENGL and Polyvox's scope/responsibility
PostPosted: Sun Mar 22, 2009 11:20 pm 
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Great! I don't really have an explanation, but software distibution can be complex sometimes. Glad it is working now :-) Does it run fast enough?


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 Post subject: Re: OPENGL and Polyvox's scope/responsibility
PostPosted: Mon Mar 23, 2009 7:36 pm 

Joined: Thu Feb 26, 2009 7:58 pm
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Considering an AMD K6 1.8 GHZ 1 GB Ram and a Geforce 7900GTX I think 75 fps is a reasonable result (BTW: it prompts that its out of memory :-) maybe you will find ways that we can live with less then 1GB also for bigger Voxelations, you have stated in other posts, you are working on that, I can wait)

Thanks again.
J.


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 Post subject: Re: OPENGL and Polyvox's scope/responsibility
PostPosted: Mon Mar 23, 2009 8:30 pm 
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Yep, that sounds reasonable. There is planty of work to do to make it faster and use less memory, but as least 75fps is something you can work with :-)


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