Hello.
After a few hours of browsing some of the threads here I have noticed that many people have, over time, managed to use Voxels well with Ogre3D. What I am wondering is if it is possible to make a Voxel with a(or a few) Gorilla texture atlases. If so then what would be the basic overview of what I should be using to make this happen?
Knowing this information while reading the tutorials would be a huge help to get my current Gorilla atlases to be 3D voxel meshes.
And if it is required or recommended, How would I go about converting the new voxels to Ogre meshes?
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