Well, since this morning I found out that Irrlicht was horrible at handling shaders (with one chunk being shaded with triplanar texturing, it dropped the frame rate down to 13 a second, that's unacceptable) so I made a complete remake of my project in Ogre3D in less than 8 hours, this just shows how portable PolyVox is.
I have no videos, but I do have a blog for it, since this will be my main project and I hope to pull it to the extreme extents of it's capacity.
Here is the blog:
http://voxelworld.blogspot.com/Just so I don't leave this post empty, here are a two screenshots: