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Wa-Tor Voxel http://www.volumesoffun.com/phpBB3/viewtopic.php?f=18&t=327 |
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Author: | zprg [ Thu Feb 02, 2012 7:29 pm ] |
Post subject: | Wa-Tor Voxel |
Maybe the first Wa-Tor Voxel - only a small project for practice with polyvox - small but finished With Polyvox and Irrlicht a Voxelversion of the old Wa-Tor -Simulation was done. Maybe Wa-Tor isnt the best name for a voxelcube cause Tor came from torus, but its the name from the beginning since it was presented in scientific american. -the fishes swim and after some time they reproduce -the sharks eat fishes or swim and if they dont eat they die or after some time they reproduce link to wikipedia for Wa-Tor: http://en.wikipedia.org/wiki/Wa-Tor link for my homebase and download windowsversion http://zenprogramming.tripod.com/ Voxel on |
Author: | David Williams [ Fri Feb 03, 2012 9:54 am ] |
Post subject: | Re: Wa-Tor Voxel |
Interesting stuff! I implemented Conway's game of life a few weeks ago (just in 2D while learning OpenCL) and that was the first time I had looked at cellular automatron. Obviously I thought about implementing something like that in 3D using PolyVox but I didn't get round to it It seemed to me that it would be an interesting performance test case. It involves a lot of updating the volume and rerunning the surface extractor. Do you have any idea where the bottleneck is in your application? |
Author: | zprg [ Mon Feb 06, 2012 1:38 pm ] |
Post subject: | Re: Wa-Tor Voxel |
thx for reply, yes game of life would be nice, but i have no idea how to convert the rules to 3d... i dont know wheres the bottleneck im only a user of the two engines and the interface from gnurfos (thread in this forum) - but i found some errors and stopped both populations now at 7777 (overpopulation), now it runs better |
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