Hmmm... I see. But 5-12 FPS is pretty painful to work with! Unfortuantly you machine is pretty low spec. I believe the shaders are simply too complex for your graphics card and are there fore unable to be used - hence a whiite material is used instead.
In the future I need to do lots of optimisations, and I will try to create simpler shaders (even just using plain colours instead of textures). In the mean time you can Open settings.ini and try a couple of things:
Create a smaller window, such as 640x480:
Code:
WindowModes=640x480, 800x600, 1024x768, 1280x1024, 1360x768, FullScreen
You can also resize the window as you are using the engine.
Also, you can bring the level-of-detail distance much closer. For example:
Lod0ToLod1Boundary=64
Lod1ToLod2Boundary=128
Once you get further away than those distances, a lower resolution mesh will be used instead. this still has some issues though (you might see cracks appear).