David Williams wrote:
Thanks! Yes, the process should be similar for Linux and OS X. I recall that on OS X there is some care needed to build the correct kind of library... some distinction between dynamic libraries which are loaded at application startup vs those which are loaded as plugins. Hopefully the required CMake stuff is in place to make it work but I'm a bit hazy I'm afraid (OS X was always painful because I was doing it all in a VM), but if you can't make it work then let me know.
So am I right in thinking you are using Cubiquity for BlockSpell?
That's right! I had to disable the "merge adjacent faces that are the same color" feature of PolyVox since I am applying my own shading on the Unity side, and it was messing with the water waves shader (ugly cracks between faces being animated). That required a re-build of Cubiquity.