David Williams wrote:
Great work! Do you have any screenshots of how much difference it makes to the resulting mesh? It would be interesting to see how the images look in wireframe mode. Even without screenshots, can you tell us how much memory is being saved or what the vertex count is like?
Also, how is the performance compared to the standard version?
Here are some screen shots.
http://imgur.com/a/xIwGP/rle_cubicAs you can see it depends on how noisy it is. For my case it works right now because of the terrain I'm generating. Of course I need to do more testing when I finish the terrain generation system. Personally I think it's worth the hours I spend implementing this and it wasn't much at all.
As for any real comparisons of actual relevance I don't have any. I'm not really "done" with it I guess. I reimplemented this so it no longer works with the regular cubic extractor so I can't just exchange this one with that one and do some tests. And memory...can't say. Tris... I don't have tris working anymore because of Ogre compositors... yes I will try to get # of tris tonight. Will let you know.
So it's probably better to wait until I do more testing before you go out and use this in your system. With that said, for me, it seems faster. There would be no way I can render what I'm rendering now with the old system (again....this is without any testing against an older version).