Hey guys.
After I decided to give this project a rest soon. I thought I should show what I did so far.
This Project is made with OGRE and PolyVox.
By start I generate a heightmap and set the Voxels to the specified height.
Attachment:
File comment: Four different views in the World
ViewCombi.jpg [ 180.67 KiB | Viewed 8747 times ]
Then you are free to fly around, use the tools to Add/Delete/Colour your environment. Therefore I have some regular shapes (Cube, Sphere, Pillar).
For more custom Objects I have a Subeditor to build something special and export it to the world.
Attachment:
File comment: Editor for own Shape modelling
SubEditor.jpg [ 222 KiB | Viewed 8747 times ]
At the moment there is no smoothing at any point! So either you have a density of 255 or 0.
Smoothing things out is my next Point to do and maybe using Textures
Hope you enjoy this
Greetings