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Question about CubicSurfaceExtractor and normals http://www.volumesoffun.com/phpBB3/viewtopic.php?f=2&t=89 |
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Author: | David Williams [ Mon Nov 15, 2010 7:09 pm ] |
Post subject: | Re: Question about CubicSurfaceExtractor and normals |
beyzend wrote: Right now, I have the thing implemented but I still have a few bugs (holes in the terrain) to work out. I'm also using UInt8 volumes; actually I had a version implemented which uses MaterialDensityPair and thus I don't assume anything about the voxel type. I'm no longer doing that. It's mainly because I need to use Minecraft's textures for testing, and I don't feel like using the 16 bit to represent the voxels. Maybe you can use the Material8 class? |
Author: | beyzend [ Mon Nov 15, 2010 7:35 pm ] |
Post subject: | Re: Question about CubicSurfaceExtractor and normals |
I didn't realize there was a material8 class, I haven't updated from svn in awhile though. Also I'm getting close to solving the bugs I think it's something to do with border values for one side of the volume for density > 0 voxels (off by one probably). |
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