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Have you seen VoxelFarm?
http://www.volumesoffun.com/phpBB3/viewtopic.php?f=2&t=563
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Author:  Neomex [ Sat Dec 28, 2013 5:00 pm ]
Post subject:  Have you seen VoxelFarm?

http://voxelfarm.com/vfweb/index.html
http://www.youtube.com/watch?v=Y5arfh0kJTo#t=84
http://www.youtube.com/watch?v=QnbUoU_UIaM

It's truly incredible. Not only he made procedurally generated photorealistic enviroments, but also voxel brushes created based on models, nearly invisible LOD and destruction physics for voxel world. (where I believe he checks if voxels float in air, and if they do so, removes them, replacing with rigid-body model)

Author:  David Williams [ Sun Dec 29, 2013 9:18 am ]
Post subject:  Re: Have you seen VoxelFarm?

Yes, it's pretty cool stuff. Internally it's using the Dual Contouring algorithm, which has certain advantages over Marching Cubes such as allowing for sharp corners. Actually, over Christmas Matt and I spent some reading the original Dual Contouring paper and we do have some interest in implementing it in PolyVox.

Author:  Neomex [ Sun Dec 29, 2013 6:26 pm ]
Post subject:  Re: Have you seen VoxelFarm?

Whats the difference between normal dual contouring and dual marching cubes?

Would love to see it in PolyVox.

Author:  David Williams [ Mon Dec 30, 2013 9:10 am ]
Post subject:  Re: Have you seen VoxelFarm?

I have to say I'm not that familiar with Dual Marching Cubes. I believe Ogre uses it though: http://www.ogre3d.org/forums/viewtopic.php?f=11&t=72895

I don't know which we'd implement (maybe even a custom approach like Sauerbraten) but I think we would like to see such a new surface extractor in the future.

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