I have been working on an untitled game that uses PolyVox and have integrated it with
Torque3D.
PolyVox is used to replace Torque3D's terrain system.
Features so far.
Terrain is streamed from disk.
Real time shadows and Terrain Textures.
"Unlimited" sized terrain.
Edit terrain in real time. Very basic right now.
Probably some other features I am forgetting right now.
Here is a list of blogs I have done about the game.
Real Time Procedurally Generated TerrainProcedural Terrain updateProcedural Terrain OptimizingProcedural Terrain networkedDemo for the Voxel Terrain SystemUpdate on DemoUnlimited Voxel Terrain Demo UpdateUnlimited Voxel Terrain Demo Network UpdateSome more info can be found at
DayOfWar.com.
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