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 Post subject: [Resolved] Extracted Mesh's origin is LowerCorner of region
PostPosted: Sun Feb 12, 2012 3:00 am 

Joined: Wed Jan 25, 2012 12:29 am
Posts: 18
Don't know if this is actually a bug or a feature ;)

When I extracted a part of the volume using the cubicSurfaceExtractor with a region that isn't the volume.getEnclosingRegion() the vertices generated are actually offsets from the LowerCorner of the region rather than being in the volume's coordinate system.

I'm fine with this behaviour; it seems like a reasonable thing to do but it would be good for it to be documented.

Cheers,
Charlie


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 Post subject: Re: Extracted Mesh's origin is LowerCorner of region
PostPosted: Sun Feb 12, 2012 2:58 pm 
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Joined: Sun May 04, 2008 6:35 pm
Posts: 1827
Yep, this is the expected behaviour (though it probably should be documented). The reason is that floating point numbers have less precision as they get bigger, and this can be a problem with large terrains when you are far from the origin. At least, in theory it can be a problem.

By returning local coordinates this problem is at least moved outside of PolyVox, though you may need to be aware of it in your other code. The integer offset doesn't suffer from precision issues. You can also retieve the offset from the mesh via something like 'myMesh.m_Region.getLowerCorner()'.


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 Post subject: Re: Extracted Mesh's origin is LowerCorner of region
PostPosted: Sun Feb 12, 2012 8:52 pm 

Joined: Wed Jan 25, 2012 12:29 am
Posts: 18
Makes perfect sense. Now if I can just remember this and stop re-discovering it ;)


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