the subject of the post is self explanatory but i need to know this because I want to implement a method to create an object ofMesh (a class to create mesh in openFrameworks). It got to the point that the mesh is created, but what I get (it should be a sphere) is completely different, are obviously misinterpreted the vertices.
So if I get the vertices from a mesh in polyvox how they are treated?
Quote:
VertexX1, VertexY1, VertexZ1, NormalX1, NormalY1, NormalZ10, Material1, ....?
or what?
Thanks
Walter