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3DS MAX VOXEL Terrain Editor http://www.volumesoffun.com/phpBB3/viewtopic.php?f=18&t=265 |
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Author: | drwbns [ Sat Jan 14, 2012 7:59 pm ] |
Post subject: | Re: 3DS MAX VOXEL Terrain Editor |
Is this plugin still alive? I was hoping to see this come together... |
Author: | Syphorlate [ Mon Feb 13, 2012 7:44 am ] |
Post subject: | Re: 3DS MAX VOXEL Terrain Editor |
Yes, the project is still in development. The 3ds max editor is almost finished. But right now I am working on the release of my first (2D) game so I don't have much time right now to work on other projects. However I planned to get back to it - but that might take a while... |
Author: | Syphorlate [ Sun Feb 26, 2012 6:31 pm ] | ||
Post subject: | Re: 3DS MAX VOXEL Terrain Editor | ||
Have some new pictures of a somewhat bigger voxel terrain composed of multiple smaller terrains. When you start out there is just one terrain sector but you can add new sectors in all directions. I am not really happy with this approach and what I will be doing next is that I will make it so that new sectors will automatically be created once the painting brush hits the boundary of the mesh.This way you can paint wherever you want to. Also I will add some more brushes(ellipsoid/cube/cone/clone) and some special functionality like painting voxels onto the surface of other 3ds max meshes and 3D mesh to voxel conversion. I will update this thread as development continues so stay tuned Attachment: edit1.jpg [ 144.02 KiB | Viewed 6710 times ] Attachment: The attachment edit2.jpg is no longer available
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