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| fixing one texture seam problem for cubic type games http://www.volumesoffun.com/phpBB3/viewtopic.php?f=14&t=269 |
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| Author: | ker [ Sat Dec 03, 2011 10:40 am ] |
| Post subject: | Re: fixing one texture seam problem for cubic type games |
I've done it. It's not so hard actually Here you can see what i did to create it... (You need the head repository version of ogre thou) http://gitorious.org/polyclient/polyclient/blobs/master/include/WorldManager.hpp#line377 the corresponding shaders are referenced in the source code and can be found here: http://gitorious.org/polyclient/polyclient/trees/master/bin/Media/materials |
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| Author: | beyzend [ Sun Dec 04, 2011 8:31 pm ] |
| Post subject: | Re: fixing one texture seam problem for cubic type games |
Ker beat me to it. Hmm, is mip mapping work for you Ker? I had to manually load in mip maps from a DDS myself. Without doing so my textures are black for the lower mips. http://pastebin.com/9Sr41z5J It's a bit buggy because it assumes mips are the same from both. Not checking if one mip exceed the other. I want to look into loading texture array DDS files directly. |
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