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 Post subject: Status of 1348 bindings
PostPosted: Sun May 22, 2011 11:15 pm 

Joined: Sat May 21, 2011 7:47 pm
Posts: 6
Looking at the SWIG bindings for 1348, I can't see any bindings for the SurfaceExtractor.
The thread here mentions work on this (viewtopic.php?f=2&t=118) and there are some screenshots accompanied with it.

Were the SurfaceExtractor bindings added after the 1348 snapshot?
If so, which version?

There is mention of some issues with the generation of meshes, is there anything I should be aware of? Is this version of PolyVox stable enough for usage in a commercial project?

Thanks for your time =)


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 Post subject: Re: Status of 1348 bindings
PostPosted: Mon May 23, 2011 5:42 pm 
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Joined: Sun May 04, 2008 6:35 pm
Posts: 1827
Soulsick wrote:
Were the SurfaceExtractor bindings added after the 1348 snapshot?
If so, which version?


It looks like they were added with version 1366:

Code:
Revision: 1366
Author: esuvs
Date: 21:59:21, 18 January 2011
Message:
More SWIG bindings.
----
Added : /PolyVox/trunk/library/bindings/Array.i
Added : /PolyVox/trunk/library/bindings/CubicSurfaceExtractor.i
Added : /PolyVox/trunk/library/bindings/CubicSurfaceExtractorWithNormals.i
Added : /PolyVox/trunk/library/bindings/MeshDecimator.i
Modified : /PolyVox/trunk/library/bindings/PolyVoxCore.i
Added : /PolyVox/trunk/library/bindings/SubArray.i


But if I were you I'd go a bit later... revision 1432 is probably a good choice. But after that the Python bindings are definitely broken.

Also, I notice that only the CubicSurfaceExtractor appears to have bindings, not the smooth version.

Soulsick wrote:
There is mention of some issues with the generation of meshes, is there anything I should be aware of? Is this version of PolyVox stable enough for usage in a commercial project?


Are you doing Minecraft style terrain? In general it works pretty well. The latest version is significantly better, but it doesn't have working Python bindings. So you'll have to wait for us to update them, of do it yourself.

And yes, there are people attempting to use PolyVox in commercial projects. To my knowledge none of these have been finished yet.


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 Post subject: Re: Status of 1348 bindings
PostPosted: Tue May 24, 2011 10:45 pm 

Joined: Sat May 21, 2011 7:47 pm
Posts: 6
Thanks for your response, I'll have a look at that version =)


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