I fixed it
Well, kind of. Open OpenGLWidget.cpp, go to OpenGLWidget::initializeGL(), and change the first line to:
Code:
m_bUseOpenGLVertexBufferObjects = false;
Changing this value from true to false causes the application to use OpenGL 'immediate mode', rather than trying to load extensions though GLEW. Immediate mode is much slower then using vertex buffer objects but at least it does work.
I'll have to look into getting vertex buffer objects working when I have a proper Linux installation, i.e. not though VirtualBox. But VirtualBox is supreamly cool - it's nice to just alt-tab between Windows and Linux!
Note that the demo deon't really do anything yet - you can't even rotate the model. But it will come...