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 Post subject: Using Directx and PolyVox
PostPosted: Thu Apr 12, 2012 3:24 pm 
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Joined: Thu Apr 12, 2012 3:01 pm
Posts: 1
At first "Hello" to all members.
As you can see I'm new in this forum.

I'm studiing at an university of applied science in Germany (yeah! I'm german) and I have got a subject called "Programming graphics and games 1". In this subject we have to use Directx9 and I#m trying to use Polyvox for a cubic terrain (and it's NOT a minecraftesque game :mrgreen: )

I have searched for Directx demos or tutorials using Polyvox and i've found nothing.

So my question is:

Does anybody know a Polyvox demo or tutorial for Directx or has anybody a small demo-source?

Thanks for your help and sorry for my bad english ;)

edit:
Sry I#ve seen I posted this topic in the wrong forum. Pls move to: "PolyVox Discussion"


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 Post subject: Re: Using Directx and PolyVox
PostPosted: Thu Apr 12, 2012 6:13 pm 
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Joined: Sun May 04, 2008 6:35 pm
Posts: 1827
Hi, welcome.

There aren't really any DirectX demos that I'm aware of. However, PolyVox is entirly independant of the underlying graphics API (it just generates a list of vertices and indices) so really you just need to learn how to work with vertex and index buffers in DirectX. I think you will be able to find plenty of information about this.

This is probably a good starting point: http://msdn.microsoft.com/en-us/library ... 85%29.aspx


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