David Williams wrote:
Jon wrote:
Also, what is the C# library missing? Is it complete enough to make a Minecraft style game...
Matt can confirm but I believe the SimpleVolume class and CubicSurfaceExtractor have been wrapped, and these are all you need to get started.
Right now only the MarchingCubesSurfaceExtractor has been wrapped but it's trivial for me to add the Cubic one too (I should be able to add this today). All the volume types are wrapped though so you can choose between SimpleVolume (probably good to start with for testing) and LargeVolume (probably what you will want to use long-term).
In addition to this, the bindings currently contain all the
Vectors,
Regions,
VertexTypes and
Meshes. The main things that are missing at the moment in the bindings are
Raycast,
AStarPathFinder and
VolumeResampler but these will all be wrapped by the next release (some of them are difficult to wrap due to their use of callbacks).
Apart from those, the other main thing that is missing is binding-specific documentation. Almost all the classes and functions work exactly the same as their C++ counterparts but we at least need some docs saying that