David Williams wrote:
each of which is 32x32x32 voxels by default.
Since all my volumes are only 32^3 voxel in size I assume the benefit of this will be quite small, even if I make the blocks smaller.
David Williams wrote:
For example, given a 1024^3 volume, the rendering is more of a problem than the memory requirements.
You're probably right there. I wanted to know if any compression exists just to make sure...
David Williams wrote:
[Edit:] Oh, and you should also look at the documentation in Volume.h. This is one class that is actually quite well documented
Hehe right! I read it just now. Problem with these documentations is you never know when they were last updated
On a side note: I was wrong choosing 32^3 volumes because of the recreation speed when changing them. After I exchanged my voxel-picking algorithm with a really fast one there is almost no lag/stutter when removing voxels. Obviously the problem was my brute-force picking algorithm