Hey there, I am currently testing around with PolyVox and I have a problem regarding the edges of volumes. Basically I am trying to create a procedural voxel terrain in Ogre3D using the SurfaceExtractor class. However, I am getting problems with the extracted volumes:
As you can see, SurfaceExtractor is creating edges between the meshes. However, I would like the terrain to be editable later on, so I guess the only option is to make the volume one voxel larger on each edge, extract only the edge of one of the volumes and update the edge voxels of both volumes if a change is made.
My question would be whether this is the only option I have or if there's another solution?