My boyfriend made a small video demo of the MLE Engine showing a world editor. No voxels implemented yet but I would like to hear comments if possible, what might be good to improve.
Known bugs shown there:
Grass movement is a bit wrong (something messed with the right vector transformation).
Decals not sticking precisely on terrain (not sure why, started once we changed from GPU ClipMaps to Chunked LoD, a change we're not sure if it will be the final considering ClipMaps might be better performance-wise and we might just go with full voxel terrain).
http://www.youtube.com/watch?v=qZ54ueEYsN8&hd=1Edit: Not sure if it's the place to say it but might get lucky
We're looking for additional team members, developers and modelers/artists mostly.