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 Post subject: Wa-Tor Voxel
PostPosted: Thu Feb 02, 2012 7:29 pm 

Joined: Sun Jan 08, 2012 10:00 am
Posts: 31
Location: Germany
Maybe the first Wa-Tor Voxel - only a small project for practice with polyvox - small but finished :)

With Polyvox and Irrlicht a Voxelversion of the old Wa-Tor -Simulation was done. Maybe Wa-Tor isnt the best name for a voxelcube cause Tor came from torus, but its the name from the beginning since it was presented in scientific american.
-the fishes swim and after some time they reproduce
-the sharks eat fishes or swim and if they dont eat they die or after some time they reproduce
link to wikipedia for Wa-Tor: http://en.wikipedia.org/wiki/Wa-Tor
link for my homebase and download windowsversion http://zenprogramming.tripod.com/

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Voxel on


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 Post subject: Re: Wa-Tor Voxel
PostPosted: Fri Feb 03, 2012 9:54 am 
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Joined: Sun May 04, 2008 6:35 pm
Posts: 1827
Interesting stuff! I implemented Conway's game of life a few weeks ago (just in 2D while learning OpenCL) and that was the first time I had looked at cellular automatron. Obviously I thought about implementing something like that in 3D using PolyVox but I didn't get round to it

It seemed to me that it would be an interesting performance test case. It involves a lot of updating the volume and rerunning the surface extractor. Do you have any idea where the bottleneck is in your application?


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 Post subject: Re: Wa-Tor Voxel
PostPosted: Mon Feb 06, 2012 1:38 pm 

Joined: Sun Jan 08, 2012 10:00 am
Posts: 31
Location: Germany
thx for reply, yes game of life would be nice, but i have no idea how to convert the rules to 3d...

i dont know wheres the bottleneck im only a user of the two engines and the interface from gnurfos (thread in this forum) - but i found some errors and stopped both populations now at 7777 (overpopulation), now it runs better


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