Hi! Is it possible to manually set surface normals of an added voxel? For example, let's say I'm "painting" voxels with a sphere. I set voxels inside the sphere. For each voxel I would like to be able to specify a normal, which should then be used in the generated mesh. This way, the mesh surface will "copy" the normals from tha painting tool (sphere) and when combined with marching cubes, the surface will look really smooth. What do you think?
(I have tried it in my own software and it works really nice but it would be neat in Polyvox too).
BR, -- Henrik
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