The artefacts which you are seeing are caused by
T-junctions in the extracted mesh. This is a difficult problem to avoid and affects many voxel engines. There is a nice blog series about voxel mesh extraction below, and part three talk briefly about this issue:
The conclusion is basically that it is hard to fix, and the author references my suggested approach of simply fixing up the problems in a image post-processing step. I haven't actually tried this myself but the author seemed to have success with it.
You may also find the flickering pixels are particular annoying when you have large areas of plain colour, but once you add lighting and possibly normal maps it may be less obvious. I never noticed them in
Voxeliens, for example, but I also had the advantage of a dark skybox there.
But ultimately it is a problem with PolyVox/Cubiquity, it is not something you are doing wrong.
Hope that helps!