Hey,
Lately ive made some 3d models in cinema 4d and added a texture to it and exported it as a .3ds file then I open poly2vox and enter the name of the file .3ds. when I check out how it looks like using slab6 I find the model is just a white shape and dont know where the texture is.
after some research I got informed I have to "bake" the model in C4D. but im not sure how it works. I managed to bake it and it gave me a .png file ( can select others )
So my question is: how can I get a textured 3d model? so I can put it on poly2vox.
If anybody out here knows how to get this done please reply

cheers!
Chris