...I just added the .vxl importer to the Git repository. To use it you will need to download the very latest version of Cubiquity, which you can get as a zip file by clicking here:
https://bitbucket.org/volumesoffun/c...get/master.zipYou need to add the stuff in the 'Assets' folder into the 'Assets' folder of your own project (maybe make a new test project!), and you will then find the converter at \Assets\StreamingAssets\Cubiquity\ConvertToVDB.exe
Place your AoS/BnD map in the same folder as the converter, launch a command prompt, and run something like:
Code:
ConvertToVDB.exe -i yourmap.vxl -o output.vdb
You can then go into Unity, create a new scene, and add a Colored Cubes Volume. If you select it and go to the inspector then you should see a button called 'Load Voxel Database'. Click and find the .vdb file which you just created and hopefully it will open
You can see that we need to improve the workflow, but let me know how it goes for you.