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| Voxel trees http://www.volumesoffun.com/phpBB3/viewtopic.php?f=14&t=347 |
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| Author: | zprg [ Wed May 30, 2012 6:15 pm ] |
| Post subject: | Re: Voxel trees |
thanks again for changing loginname ok back to voxel trees: yes sure the 3dLogo is not a new idea, i wrote the link to wikipedia there are links and the example of the tree is made with a python-3dLogo i think @xelons: Turtlegraphics use commands like setpos, pendown, penup and forward instead of direct draw-commands "normally" used. you change the position of the turtle and draw from there (or in this case a voxel it the pen is down). i used for the positon of the turtle the private variable pos its a polyvoxvector, see polyvoxdoku. and setvoxel sets a voxel at position. PolyVox::Vector3DFloat pos; and the method changes it, or i changed it directly (not good style?) void SetPos(int X, int Y, int Z) { pos.setX(X); pos.setY(Y); pos.setZ(Z); } you dont have to use a polyvoxvector but if you want to use vectormathematics there are already some commands in polyvox to calculate with them and if you want to use polyvox why not use them? |
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| Author: | zprg [ Sat Jul 21, 2012 4:15 pm ] |
| Post subject: | Re: Voxel trees |
on vterraindotorg is good database of knowledge: http://vterrain.org/Plants/ |
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