Hey!
I'm working in voxel procedural manipulation hoping that so much fucking around with code will inspire me to create something fun to play with.
Minecraft had someting to do with my decision to make a graphical style from some cubes, but I'm not intending to clone Notch's work.
My weapons of choice for this endeavour are:
ez3d. My own crossplatform engine, working with OpenGL.
Polyvox. Obviously

Bullet. I need to do something with this, creating a btCompundShape from voxel boxes is destined to fail miserably. Otherwise, working beautifully.
libnoise. Because my own noise functions sucked hard =)
And that's that.
I hope to get some answers to questions that have been keeping me awake since the beginning of the project (monday).
I don't know where to get my UV coords to texture stuff the old fashioned way (You see, I develop for the third world. My netbook doesn't have VBOs!)
Some pics

Love this light effect =)

Chunk spawing for the win!

This volumes (64 chunks of 32x128x32 voxels or, in layman terms, over nine thousand voxels!) took 20 seconds to load from hard drive (Both voxel and mesh data).
I'd love to RLE the crap out of my chunks ^^
Chau! (That's "bye" in spanish-argentinian)