Great, I'm glad you sorted it. Thermite3D did indeed use Bullet for physics (as seen in the
physics tech demo) and it worked nicely... but I didn't need the physics since and it was getting in the way of refactoring the code, so it came out. I do intend to put it back in, but not in the immediate future. If you want to see what I was doing then you'll need the SVN revision from a couple of years ago. Let me know if you want it but can't find it.
I should point out that a better approach may be to perform collision detection directly against the volume, but this is a lot more work and needs some research. I haven't looked into it.