It is currently Sat Aug 22, 2020 3:35 am


All times are UTC




Post new topic Reply to topic  [ 4 posts ] 
Author Message
 Post subject: Tri/vert count high and artifacts in Unreal Engine 4
PostPosted: Sun Oct 25, 2015 5:24 pm 

Joined: Sun Oct 25, 2015 5:04 pm
Posts: 2
Hey guys,
really glad that I am now part of this community.
I really like voxels and I'm planning to create a little game on it.
Now, I use Unreal Engine 4, and I have some trouble getting thing to look right.
My first question:
What kind of tri / vert count is alright for a voxel terrain? I currently use this one for testing: Image
I created it in MagicaVoxel (45x45x8) and if I export it straight out of MagicaVoxel with the .obj format and import it into Unreal, I have no artifacts, but the tri/vert count is really high (~14K/~21K). Is that normal?
My second question:
If I try lowering those counts by importing the .vox into VoxelShop and export it with the LowPoly exporter, I get those strange artifacts:
Image

I saw some twitter posts by VolumesOfFun (https://pbs.twimg.com/media/CNSdVlXUkAAlch4.png:large) where I can't see those artifacts, so could anyone tell me facts about those two questions? Thank you :)


Top
Offline Profile  
Reply with quote  
 Post subject: Re: Tri/vert count high and artifacts in Unreal Engine 4
PostPosted: Mon Oct 26, 2015 8:30 pm 
Developer
User avatar

Joined: Sun May 04, 2008 6:35 pm
Posts: 1827
So are you actually using PolyVox? If you have problems with MagicVoxel/VoxelShop then you should probably ask the authors of those packages directly. However:

iUltimateLP wrote:
What kind of tri / vert count is alright for a voxel terrain?


It varies a lot of course, but is generally quite high unless face-merging is applied.

iUltimateLP wrote:
...if I export it straight out of MagicaVoxel with the .obj format and import it into Unreal, I have no artifacts, but the tri/vert count is really high (~14K/~21K). Is that normal?


Probably, yes. Estimate how many 'surface' voxels you have, and you'll probably need several tris/verts for each if no face merging is done.

iUltimateLP wrote:
If I try lowering those counts by importing the .vox into VoxelShop and export it with the LowPoly exporter, I get those strange artifacts...


I've never used voxel shop so unfortunately I don't know much about how the LowPoly exporter works. Definitely ask the author about this.

iUltimateLP wrote:
I saw some twitter posts by VolumesOfFun (https://pbs.twimg.com/media/CNSdVlXUkAAlch4.png:large) where I can't see those artifacts, so could anyone tell me facts about those two questions? Thank you :)


For out games we do not export objects as meshes and then load them into Unreal. Instead we use our PolyVox/Cubiquity libraries to load the voxel data directly, and convert it to meshes once in the engine. We do indeed to face merging to reduce the tri/vert count.

P.S. I also saw your tweet, hopefully the above answers it.


Top
Offline Profile  
Reply with quote  
 Post subject: Re: Tri/vert count high and artifacts in Unreal Engine 4
PostPosted: Mon Oct 26, 2015 10:12 pm 

Joined: Sun Oct 25, 2015 5:04 pm
Posts: 2
OK thanks! But is the UE4 Plugin working on the newest UE4 Version (4.9) because the latest activity on GitHub is some time ago now..


Top
Offline Profile  
Reply with quote  
 Post subject: Re: Tri/vert count high and artifacts in Unreal Engine 4
PostPosted: Tue Oct 27, 2015 9:16 pm 
Developer
User avatar

Joined: Sun May 04, 2008 6:35 pm
Posts: 1827
iUltimateLP wrote:
OK thanks! But is the UE4 Plugin working on the newest UE4 Version (4.9) because the latest activity on GitHub is some time ago now..


I'm not sure - we used Cubiquity a couple of months ago for LudumDare but I do remember Matt had to do some tricks/hacks to get it working, so it might not work too easily. Also see our future plans here: http://www.volumesoffun.com/reflections ... h-forward/


Top
Offline Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Theme created StylerBB.net