milliams wrote:
I haven't managed to load any scenes. It's been a while and so I forget how to. Is it just a case of running Thermite with --appname?
As I recall, appname is just the name of a folder which Thermite searches for in ../share/thermite/apps/. In fact, it just builds this path and passes it to Ogre as as resource directory. Search for 'appname' in the source and it should become clear. But don't worry too much - I'll give it a go myself at some point so then I can tell you for sure.
milliams wrote:
Where are the samples kept? I can't find them in SVN

.
There's a 'TechDemo' folder nect to the PolyVox and Thermite ones in SVN. You need to move this to the folder described above.
milliams wrote:
I disabled Bullet while compiling because in the past it's been a problem. However, If I can get the rest working then I'll move on to getting it working with Bullet enabled.
I wouldn't bother - I don't think it works on Windows at the moment. The Bullet integration has proved the concept but I think it needs re-writing as Thermite has evolved. And probably with a more direct interface (without OgreBullet I mean).
milliams wrote:
I'm not sure. I'll need to have more of a play around with it. I'm not sure how possible it it to put restrictions like that on child windows since they really are separate windows at the moment (right?) rather than normal widgets. I'll have a look though.
Well, we can discuss it a bit at the weekend. I'll need to refresh my memory about how that code works. They are seperate widgets, and I think we talked about changing that. We discussed creating an invisible widget, and then drawing the widgets directly onto that?
Anyway, the scripting stuff is interesting. But I think I might switch to Linux for a bit because I can't get the bindings generator to compile under VS2010. I'm sure they'll fix it for Qt 4.7 final.