I just compared and all the vertex and index counts match. I even tried feeding the renderer the first mesh 8 times and it changes. The errors are changing each time now so it definitely seems like memory corruption of the vertices/indices from something, hmm.
Now I'm testing it again and the vertices are equal, but they still render differently... this doesn't make any sense at all

I have a hunch that its the nuclex batch renderer screwing everything up, again. Going to try doing the vertex/index buffer rendering myself.
edit:
I was right, its the goddamn nuclex batch renderer screwing it up. Going to give the nuclex coders my regards about it later

Sorry to have wasted your time with 2 stupid nuclex bugs in one day, haha.
