Have some new pictures of a somewhat bigger voxel terrain composed of multiple smaller terrains.
When you start out there is just one terrain sector but you can add new sectors in all directions. I am not really happy with this approach and what I will be doing next is that I will make it so that new sectors will automatically be created once the painting brush hits the boundary of the mesh.This way you can paint wherever you want to.
Also I will add some more brushes(ellipsoid/cube/cone/clone) and some special functionality like painting voxels onto the surface of other 3ds max meshes and 3D mesh to voxel conversion. I will update this thread as development continues so stay tuned
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