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PolyVox Using Torque 3D?
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Author:  FatKat [ Tue Aug 11, 2015 4:55 pm ]
Post subject:  PolyVox Using Torque 3D?

Does anyone have a version of Torque 3D using Polyvox? I would love to get a license to such a thing rather than reinvent the wheel. If someone thinks they could do such a thing in a few hours of their time, I would be interested in incentivizing such act.

Looks like Bill Vee's Day of war was a such a thing contacted him a while ago but don't know if and when he might respond.

http://torque3d.org/

Author:  petersvp [ Wed Aug 12, 2015 2:52 pm ]
Post subject:  Re: PolyVox Using Torque 3D?

If you know how to generate mesh runtime via C++ in Torque somehow, then go for it, it's far easy than is sounds :)

Author:  David Williams [ Wed Aug 12, 2015 9:32 pm ]
Post subject:  Re: PolyVox Using Torque 3D?

Unfortunately I'm not aware of any work here except Day of War. Actually I think Bill Vee started playing with Unreal 4 at some point so maybe he's not using Torque any more?

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