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PolyVox and Unity3D
http://www.volumesoffun.com/phpBB3/viewtopic.php?f=14&t=552
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Author:  GM_JamesP [ Wed Nov 20, 2013 2:56 pm ]
Post subject:  Re: PolyVox and Unity3D

I've put Unity up for my Procedural Voxel projects and I've integrated PolyVox into my C++ Game Engine which uses Ogre3D and a bunch of other Libraries for different things. I started playing around with Generating Procedural Trees using the Space Colonization Algorithm - http://algorithmicbotany.org/papers/col ... .large.pdf

They still need some work but I think once I get them finished they will look pretty cool.

Here are some screenshots so far:

Image
Image
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Author:  David Williams [ Thu Nov 21, 2013 9:20 am ]
Post subject:  Re: PolyVox and Unity3D

Looks good - you might also find that running the LowPassFilter class over your tree helps it looks more natural?

Author:  GM_JamesP [ Thu Nov 21, 2013 1:53 pm ]
Post subject:  Re: PolyVox and Unity3D

Well I got the Low Pass Filter setup and working. It makes the terrain look good but it destroys the trees. The Tree branches are only a single voxel so I'm guessing the Low Pass Filter removes them. Just gives me a reason for adding width to the Branches.

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