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PolyVox and Unity3D http://www.volumesoffun.com/phpBB3/viewtopic.php?f=14&t=552 |
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Author: | GM_JamesP [ Wed Nov 20, 2013 2:56 pm ] |
Post subject: | Re: PolyVox and Unity3D |
I've put Unity up for my Procedural Voxel projects and I've integrated PolyVox into my C++ Game Engine which uses Ogre3D and a bunch of other Libraries for different things. I started playing around with Generating Procedural Trees using the Space Colonization Algorithm - http://algorithmicbotany.org/papers/col ... .large.pdf They still need some work but I think once I get them finished they will look pretty cool. Here are some screenshots so far: |
Author: | David Williams [ Thu Nov 21, 2013 9:20 am ] |
Post subject: | Re: PolyVox and Unity3D |
Looks good - you might also find that running the LowPassFilter class over your tree helps it looks more natural? |
Author: | GM_JamesP [ Thu Nov 21, 2013 1:53 pm ] |
Post subject: | Re: PolyVox and Unity3D |
Well I got the Low Pass Filter setup and working. It makes the terrain look good but it destroys the trees. The Tree branches are only a single voxel so I'm guessing the Low Pass Filter removes them. Just gives me a reason for adding width to the Branches. |
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