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New to polyvox and game development, looking for examples. http://www.volumesoffun.com/phpBB3/viewtopic.php?f=14&t=681 |
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Author: | David Williams [ Sun Oct 16, 2016 11:31 am ] |
Post subject: | Re: New to polyvox and game development, looking for example |
Looking good! mgumley wrote: Now I just need to figure out how to blend the materials between grass, dirt, and stone. . This is actually quite hard. I have written an article here that might help: https://books.google.co.uk/books?id=WNf ... &q&f=false Note that it is a few years old and I don't necessarily stand by (or even remember?!) what I wrote, but it's a starting point. The approach used in Cubiquity was more advanced and quite horribly complex, but did give nice control over the blending: http://www.cubiquity.net/cubiquity-for- ... l_set.html See the result here: https://www.youtube.com/watch?v=auKomEGDNwA Again I'm not sure I'd recommend it... you'll have to do some research and do read the (limited) PolyVox docs on texturing. |
Author: | petersvp [ Thu Mar 30, 2017 12:16 pm ] |
Post subject: | Re: New to polyvox and game development, looking for example |
For material blending, read my post here: viewtopic.php?f=18&t=685 |
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