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| polyvox integration to irrlicht http://www.volumesoffun.com/phpBB3/viewtopic.php?f=14&t=185 |
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| Author: | David Williams [ Wed Feb 13, 2013 3:25 pm ] |
| Post subject: | Re: polyvox integration to irrlicht |
Great, thanks. I'm actually wondering whether I can use the Lua API exposed by Cubiquity to import .vxl files. It will be an interesting test of the capabilities anyway. I also came across these maps on the Build and Shoot forums: http://buildandshoot.com/viewtopic.php?f=8&t=913 The 'Capitol' one looks nice so hopefully the file format is the same. Too bad the maps are so small because I'd really like to see how far the engine can be pushed So roughly what are your plans... are you building a new AoS client or just using their datasets for testing? |
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| Author: | Dynasty [ Wed Feb 13, 2013 4:53 pm ] |
| Post subject: | Re: polyvox integration to irrlicht |
David Williams wrote: Great, thanks. I'm actually wondering whether I can use the Lua API exposed by Cubiquity to import .vxl files. It will be an interesting test of the capabilities anyway. I also came across these maps on the Build and Shoot forums: http://buildandshoot.com/viewtopic.php?f=8&t=913 The 'Capitol' one looks nice so hopefully the file format is the same. Too bad the maps are so small because I'd really like to see how far the engine can be pushed So roughly what are your plans... are you building a new AoS client or just using their datasets for testing? At this point I would like to keep my plans private. I would be curious to see what the maps will look like with the subdivision algorithm. I'm not so sure about the "snowflake lighting" idea though. I don't really see how it has an advantage over normal AO. |
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| Author: | David Williams [ Wed Feb 13, 2013 8:38 pm ] |
| Post subject: | Re: polyvox integration to irrlicht |
Dynasty wrote: At this point I would like to keep my plans private. That's fine, of course. I was mostly just inspired by the idea of importing some of those AoS data sets for testing purposes, but didn't want to steal your idea if you were working on a viewer/editor Dynasty wrote: I would be curious to see what the maps will look like with the subdivision algorithm. I'm not so sure about the "snowflake lighting" idea though. I don't really see how it has an advantage over normal AO. Yeah... I wasn't really buying that either. I'm very keen to do as much as possible with dynamic lighting approaches. The actual upsampling does sound quite fast but I wish there were more example images to give an impression of how it looks on different data sets. |
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