Hello,
To improve performance when editing a volume, i have created many volumes instead of one.
I want my final object to be smooth so i use the SurfaceExtractor + MeshDecimator.
The problem : SurfaceExtractor rounds the borders of each volume

screeshoot :

I use SimpleVolume, and when i was searching for my problem, i saw the mention of pagination with LargeVolume. Using it instead of
tridimentional array of SimpleVolume will resolve the problem ?
(by the way, is there some example of LargeVolume pagination ?).
Or maybe the SurfaceExtractor must be change to something I don't know yet ?
Thanks for helping me
