Thanks for watching! (And liking
)
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So what are you doing in the end?
We already have a game in mind, and before I build in a new feature, I look what we still need for it.
Here is it's ModDB page:
http://www.moddb.com/games/beyondjupiter Yeah, there isn't much now, but we are holding back a lot
of it. Once the engine is capable of other things we need we can show more (But it rapidly nears that state)
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Are you storing your materials in a PolyVox volume or in a GPU volume texture?
I figured out using a 3D-Texture is completely senseless and overcomplicated in this case. I put the weights of the layers directly into the vertices (Yes, all of them),
so I don't need to sample several 3D-Textures every frame. I'm currently writing the news-posting for ModDB which explains that, finally.
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I'm also having some time again now to work on PolyVox and Thermite. I've been tidying up some PolyVox code and will fix that crash you had with the voxels at the edge of the volume.
The crash isn't very important right now, but the holes which appear from time to time are. You can see that in the video, but don't confuse them with the breaking of the chunk-areas.
Usually they come in form of 2 or 3 polygons. There is a part of the video, where the artist presses one of the buttons with a red border, and all chunk-edge-holes disappear. But only one not.
I just don't know how I should bring you closer to this.
Maybe I could give you a copy of the engine (Binaries only then I think, but not sure...) if that would help. But it's not very easy to master in it's current state. Thats why I focused on rewriting the GUI now. It's already good and pretty
Here you can see a picture of it:
http://www.gamedev.net/community/forums ... _id=580367 (Funny topic btw)
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I'm also hoping to do a new Thermite release in the next couple of months. For this demo I won't do terrain though - I'm going for this kind of look instead. But it probably won't look that good
D:
www.minecraft.net I say!
http://img815.imageshack.us/i/coolo.jpg/Quote:
Btw, I have a question about the grass in your previous screenshot - did you place it manually or it appears automatically on a certain material?
In the last screenshot the gras was placed manually, indeed. But I will implement automatic growing once I'm finished with the new GUI and the new Shader Editor.