Comments on: Interview with True PC Gaming http://www.volumesoffun.com/tpg-voxeliens-interview/ Voxel-based games and technology Tue, 11 Aug 2020 06:19:17 +0000 hourly 1 https://wordpress.org/?v=4.9.3 By: david http://www.volumesoffun.com/tpg-voxeliens-interview/#comment-83 Thu, 26 Jan 2012 09:55:19 +0000 http://www.volumesoffun.com/?p=465#comment-83 Initially I was planning to add some kind of laser aiming system to address exactly this problem, but actually the shadows make it very easy. You just position the tank in the shadows and fire (allowing for enemy movement of course).

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By: Matt Williams http://www.volumesoffun.com/tpg-voxeliens-interview/#comment-80 Wed, 25 Jan 2012 17:08:00 +0000 http://www.volumesoffun.com/?p=465#comment-80 The aiming problem is mostly solved by the shadows the Voxeliens cast on the floor of the map. If you’re sitting in a shadow then the Voxelien is directly above you.

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By: ker http://www.volumesoffun.com/tpg-voxeliens-interview/#comment-79 Wed, 25 Jan 2012 16:55:46 +0000 http://www.volumesoffun.com/?p=465#comment-79 sooo many details 😀
Did I interpret this correctly? it is hard to aim due to the 3rd dimension added?
I did not see any aim-aids in the screenshots yet. But I imagine it will be quite hard to shoot ‘up’ from a third person view.
I’m really curious about that.

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