Comments on: Voxeliens in-game footage http://www.volumesoffun.com/voxeliens-in-game-footage/ Voxel-based games and technology Tue, 11 Aug 2020 06:19:17 +0000 hourly 1 https://wordpress.org/?v=4.9.3 By: david http://www.volumesoffun.com/voxeliens-in-game-footage/#comment-157 Mon, 05 Mar 2012 11:04:34 +0000 http://www.volumesoffun.com/?p=485#comment-157 Thanks for the feedback 🙂

The sounds are are indeed quite long with a lot of echo… actually the echo doesn’t really make sense in space but I do think it gives a sense of power. I have noticed the issue with multiple explosions, but mostly when using the rail gun as then the explosions are exactly simultaneous. I might try fading the sound off bit sooner to see what it is like.

Although I agree that particles would be nice (mainly from destroyed enemies) I think it will take too much time to add the tech for this. I’d want each particle to be a cube and to allow it to bounce around the terrain. I would say it is a high priority for our next game/engine though.

]]>
By: Evan Todd http://www.volumesoffun.com/voxeliens-in-game-footage/#comment-156 Mon, 05 Mar 2012 05:45:06 +0000 http://www.volumesoffun.com/?p=485#comment-156 Looks awesome! Screenshots definitely don’t do it justice.

One recommendation I would make: change the explosion sound. It’s kinda weird with the initial impact and then a very long release. Sounds fine for one hit, but when there’s tons of instances playing it sounds bad. It would sound a lot better if it was shorter and had a few variations.

I noticed it immediately because I used the exact same sound in a game once. Yay freesound! 🙂

Also, the explosion graphics look a bit weak. They could be bigger and more particle-y. Listen to notch’s advice: MOOOORRRRE PAAARTIICLESSSS

Other than that, looks fantastic!

]]>
By: Freakazo http://www.volumesoffun.com/voxeliens-in-game-footage/#comment-155 Sun, 04 Mar 2012 20:45:22 +0000 http://www.volumesoffun.com/?p=485#comment-155 Woah, screenshots didn’t do the game any justice! It looks awesome.

]]>