Unfortunately I cannot help much with Cubiquity for Unreal. I wrote much of PolyVox and all of Cubiquity, but the Unreal integration was written by my brother, Matt. I don't have much knowledge of how it works but I do know it's not up to date with the latest version of Unreal.
There is a
thread on the Unreal forums, but I know that Matt is not having time to support it at the moment. This is also because we are changing the direction of Cubiquity for the next major version
as described here. Do read that blog post before you commit too much to Cubiquity.
The main reason I pointed you at Cubiquity for Unreal is that ultimately it is built on PolyVox, so if you have advanced C++/graphics/voxel knowledge you might be able to make something of it. The whole system is large and complex though, which is one of the reasons for slimming it down for the next major version.
Otherwise,
the other voxel solution for Unreal is also built on PolyVox and I think that one is more actively maintained. I don't know if source is available though or how mature it is.
JTrocks55 wrote:
Am I allowed to use the code you gave me for that or are there royalties?
For PolyVox or Cubiquity it is completely free and there is no catch. We were selling the Unity version for a while but it didn't work out. For the other voxel engine I don't know what the license is, you will have to investigate.