PolyVox
0.2.1
Open source voxel management library
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PolyVoxCore
source
AStarPathfinder.cpp
Go to the documentation of this file.
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/*******************************************************************************
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Copyright (c) 2005-2009 David Williams
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*******************************************************************************/
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#include "
PolyVoxCore/AStarPathfinder.h
"
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using namespace
PolyVox;
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namespace
PolyVox
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{
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const
Vector3DInt32
arrayPathfinderFaces
[6] =
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{
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Vector3DInt32
(0, 0, -1),
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Vector3DInt32
(0, 0, +1),
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Vector3DInt32
(0, -1, 0),
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Vector3DInt32
(0, +1, 0),
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Vector3DInt32
(-1, 0, 0),
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Vector3DInt32
(+1, 0, 0)
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};
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const
Vector3DInt32
arrayPathfinderEdges
[12] =
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{
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Vector3DInt32
(0, -1, -1),
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Vector3DInt32
(0, -1, +1),
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Vector3DInt32
(0, +1, -1),
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Vector3DInt32
(0, +1, +1),
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Vector3DInt32
(-1, 0, -1),
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Vector3DInt32
(-1, 0, +1),
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Vector3DInt32
(+1, 0, -1),
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Vector3DInt32
(+1, 0, +1),
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Vector3DInt32
(-1, -1, 0),
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Vector3DInt32
(-1, +1, 0),
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Vector3DInt32
(+1, -1, 0),
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Vector3DInt32
(+1, +1, 0)
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};
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const
Vector3DInt32
arrayPathfinderCorners
[8] =
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{
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Vector3DInt32
(-1, -1, -1),
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Vector3DInt32
(-1, -1, +1),
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Vector3DInt32
(-1, +1, -1),
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Vector3DInt32
(-1, +1, +1),
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Vector3DInt32
(+1, -1, -1),
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Vector3DInt32
(+1, -1, +1),
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Vector3DInt32
(+1, +1, -1),
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Vector3DInt32
(+1, +1, +1)
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};
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}
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