Cubiquity for Unity3D is now on the Asset Store!

Hi all, I’m pleased to announce that we’ve just made the first official release of Cubiquity for Unity3D, and that it’s now available to purchase from the asset store. This is a huge milestone for us and comes just over a year after we first showed our work on Unity3D integration.

The asset has been released at the $200 price point which we’ve been throwing around for a while now, and it remains free for non-commercial and evaluation use. Anyone who has been following our regular snapshots will already have a good idea what the system does, but the uninitiated can get the latest free version below:

It’s also worth mentioning that we’ve updated the documentation and placed it online. You can read it here:

And as mentioned previously, if you like the system you can now buy the commercial version at the asset store:

This is really just the start of the journey for Cubiquity and we have plenty of ideas for how we want to further develop the system over the coming months. But that can wait for a future post – for now we’d just like to thank everyone who has spent time testing our system, giving feedback, and providing encouragement. You’ve helped get Cubiquity for Unity3D to where it is today!

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About David Williams

David is a post-doctorate researcher at the University of Groningen, The Netherlands, where he is investigating GPU computing. Prior to this he worked in the games industry and wrote graphics/engine code for a number of PC/PS3/XBox titles. As well as making games he occasionally enjoys playing them, and also sometimes gets outside to do some photography.

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